Factsheet
Developer:
Digital Confectioners
Based in New Zealand
Project start date:
2021
Website:
playkeelblade.com
Press / Business contact:
keelbladepress@digitalconfectioners.com
Social:
Steam
Discord
X
BSky
Instagram
TikTok
Releases:
2027
Description
Sail across a fantasy world in your own pirate ship. Master souls-like combat and powerful magic to hunt deadly bosses. Discover new islands and loot them for hidden treasures to craft upgrades for both you and your ship. (1-6 Players)
History
Beginning
An animator, game designer, and artist trio at Digital Confectioners started prototyping a co-op fantasy RPG in 2021. By July 2022 they had achieved the first goal of making a fun prototype with the right feel for the melee + abilities base combat. As soon as there was a solid base to work with, they took on the challenge of making best in class co-op gameplay. They wanted to solve the main issues with contemporary games: making a truly seamless, untethered experience with shared progression from start to finish. By early 2023 prototype builds proved they could build the vision, and the game moved into full production.
Production
Becoming known as Triarchy in 2023, 'holy trinity' inspired soft roles started to appear in the co-op gameplay. The co-op-first focus meant that many things previously taken for granted with single-player (shared quest progression? Untethered combat?) had to be iterated on significantly to find elegant solutions. The world had to be restructured several times, and the core combat received a lot of focus to get the feel to the very high bar players expect. By February 2025, a release target was set, and the team aimed to complete the initial Whirlpool Island section of the game for release via Early Access.
Through 2025, we merged two internal project teams within the studio, building towards a combined vision. The gameplay expanded to include ship sailing, crafting, and building, with survival gameplay elements mixing around the strong combat core. The world splintered into islands. This kept what the team loved: the core combat, abilities, enemies, bosses and overall world building, while expanding possibilities. The ship pulled together all the other elements of the game with a movable base to sail together with your friends.
December 2025 saw the first of many monthly public Alpha playtests. With so many possibilities within the game, the feedback from these playtests was invaluable for prioritizing where to work. Through 2026 we built alongside our fledgling community, adding naval combat, base building, cooking, increasing the maximum player count and of course a lot of new islands and bosses.
Keelblade
The rebrand to Keelblade solidified the fusion of the games' nautical elements, with the core soulslike combat.
October 2026 marks our Next Fest demo. There is still so much we want to add and improve. So now we need the game in the hands of more players. We hope you can join us and forge your own pirate legend. And just maybe, you will one day be worthy of being called a Keelblade.
Videos
If you create Keelblade content (including YouTube videos or Twitch streams), you can monetize it - no NDA or contract is needed!
NEW Seamless Co-Op Action RPG - Triarchy YouTube, .mp4
Images
There are far more images available for Keelblade, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!
Logo & Icon
Additional Links
Digital Confectioners
A game studio from New Zealand, focused on creating innovative, high quality multiplayer games for PC and console. https://digitalconfectioners.com/
Team & Repeating Collaborators
Digital Confectioners
James Tan
Studio Director
Sam Evans
Studio Director
Neil Reynolds
Project Lead
Kenneth Churcher
Gameplay and UI Development
David Hill
Art Lead
Moni Masina
Animation Lead
James McKellow
Production
Hari Kilgour
3D Art
Sean Ryan
Gameplay Development
Joseph O'Donnell
QA
Carl de Visser
Design
Carl Aiken
Mapping
Will Scott
Localization / Marketing
Thaddaeus Ho
Animation
Bryce Haywood
Gameplay Development
Sound
Paul Fox
Audio Director / Supervising Sound Designer
Finn Mitchell-Anyon
Sound Design / Implementation / Audio Programming
Sam Dixon
Additional Sound Design
Stephanie Engelbrecht
Additional Sound Design
Ora Simpson
Additional Sound Design
Keegan Meiring
Additional Sound Design
Bryan Toumu'a
Additional Sound Design
Abigail Turner
Voice Acting
Daniel Denova
Voice Acting
Paul Fox
Voice Acting
Adam Bow
Music Composition
Benjamin Squires
Trailer Composition
VFX
Nicholas Chambers
VFX Director
Leroy Noel
VFX Artist
Olivier Hasselle
Senior Technical VFX Artist
Teekatas Jeerungsuwan
VFX
Also
Assel Kozyreva
Character Art
Mikhail Kozyrev
3D Art
Michael Simpson
QA and map fixes
Nima Dadar
Testing
Felicity Meade
Graphic Design
Jinlin Jiang
Testing
John Barrett
Network Programming
Scott Bloomer
Web Design
Shannon Holmes
Web Development
Annuo Zhao
Animation
Emmy Hucker
Marketing
Alessandra Fonseca
Icon Art
Gareth Keenan
Concept Art
Contact
Media Inquiries
keelbladepress@digitalconfectioners.com
Customer Support
keelblade@digitalconfectioners.com
Keelblade uses the Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. Unreal® Engine, Copyright 1998 – 2025, Epic Games, Inc. All rights reserved.
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks


















